To fully explain what I mean by that, we’ll go over the mechanics of Diplomatic Plays in sequence - how they start, how they play out, and finally how they are resolved.
Well, diplomacy at the point of a gun is exactly what Diplomatic Plays are, as they allow you to try to achieve any objective normally achievable by war by diplomatically maneuvering to force the other side to give it to you without a fight. That pillar reads as follows: War is a continuation of diplomacy, and everything that is achievable by war should also be achievable through diplomacy (even if that diplomacy sometimes comes at the point of a gun). So what are Diplomatic Plays? Well, to answer that question, I’m going to reach all the way back to Dev Diary #0 and one of the four game design pillars, namely Diplomatic Eminence. It’s Thursday again and you know what that means - another Diplomacy dev diary! Today’s dev diary is one I’ve been looking forward to writing for some time, as it covers Diplomatic Plays, which we consider to be more or less the signature feature for Diplomacy in Victoria 3.